My only beef is that I wish you had used the Take Two version of my song, it sounds a lot cleaner. But it fit nicely, this is one of the better animations I have seen that used this tune.
Shame on the rest of you for judging this in relation to every other fighting flash. Clearly Madelief was trying to do something different here, but all of you seem to want more of those hackneyed and overdone stick/DBZ ripoff fights. A risk was taken, and apparently was underappreciated. I for one commend Madelief on this approach, and I hope the rest of you will save your shut minds for next week's cross burning.
Reminds me of...
I just started watching this series, and I noticed that the opening with the blue and red guy is VERY similar to Dr. Weird and Steve from Aqua Teen Hunger Force. Was this your inspiration, by any chance?
Could've been WAY better...
I thought you did a nice job capturing the layout and look of the house, but beyond that it was just boring. It looked like you used up all your ideas for interactive objects on the first floor, as I couldn't find many on the 2nd floor, and absolutely none in Maggie's room. The soundboard was okay, but I would've liked it better if you had placed sounds around the house to go with the interactive objects. And some background music would really liven this up.
ya maybe your right. I knida ran out of idaes for upstairs but hey... I was thinking of using backround music but I decided no, i dont know why but thats the way i did it. Thanks for the review
Not as good as the first
Quite honestly, I loved the first one to death. My only complaint on that one was the field of vision, and that stayed true for the sequel. The fact that the field of vision is inaccurate really fucked me over. I had to skip two of the levels because I really couldn't find a way to finish without getting seen. Also, the fact that you can't run behind chairs (from what I could see) made some levels damn near impossible. I had only moderate trouble on the first one, and this one plain drove me crazy. If you make another, please address the field of vision thing above all else. I'll let the chair thing slide if the FOV is accurate.
This is exactly like the old school DOS game Paratrooper, but with better graphics and sound. I always liked Paratrooper, but the guys came down way too fast for you to get them. This was much more playable. Nice job!
Way sloppy, man
This was cool, but your playing was just messy. If you're going to be the bass player, you have to be the rock too. The whole band's going to collapse if you meander around the beat like this, even during an improvisation.
It was original, diverse, and had lots of effort
But I have to agree with Redbull to some extent. It's clear that you know how to handle a guitar, but it sounds like you're trying to show off all your techniques in one song, and that never works. I'd rather hear a song comprised of 2 or 3 amazing riffs instead of 12 average ones (that's why I don't listen to psycho death metal). You definitely have the skills to make a really great metal track, just remember that one song will not impress everybody.
Ho ya didnt realize that. Thanks thats what I meant by "feedback" thanks again
Just this side of bitchin'
Reminds me a lot of Pantera, but more importantly, drop some drums under this and it'll fucking blow people away. I don't care if they're programmed, some percussion would take this to the next level. I especially loved the little shred line, keep this up!
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